[Hplusroadmap] Fwd: [tt] Florida BCI update
Bryan Bishop
kanzure at gmail.com
Wed Jun 25 12:37:56 CDT 2008
Hm. How about an open source software project or two for these BCIs?
http://heybryan.org/docs/neuro/
http://heybryan.org/mediawiki/index.php/Brain_implants
On Wednesday 25 June 2008, KurzweilAI.net wrote:
> *************************
> Researchers develop neural implant
> that learns with the brain
> KurzweilAI.net June 25, 2008
> *************************
> University of Florida researchers
> have designed a brain-computer
> interface (BCI) that can adapt to a
> person's behavior over time, helping
> complete a task more efficiently.
> When they tested the BCI on rats
> (allowing the rat to move a robotic
> arm using thought alone), the system
> helped the rats become increasingly
> efficient at moving the robot...
> http://www.kurzweilai.net/email/newsRedirect.html?newsID=8932&m=40924
http://www.news.health.ufl.edu/news/story.aspx?ID=5103
Researchers develop neural implant that learns with the brain
April Frawley Birdwell
06/24/2008
University of Florida researchers Jack DiGiovanna, left, and Justin C.
Sanchez
Photo available in the Image Gallery
Devices known as brain-machine interfaces could someday be used
routinely to help paralyzed patients and amputees control prosthetic
limbs with just their thoughts. Now, University of Florida researchers
have taken the concept a step further, devising a way for computerized
devices not only to translate brain signals into movement but also to
evolve with the brain as it learns.
Instead of simply interpreting brain signals and routing them to a
robotic hand or leg, this type of brain-machine interface would adapt
to a person's behavior over time and use the knowledge to help complete
a task more efficiently, sort of like an assistant, say UF College of
Medicine and College of Engineering researchers who developed a model
system and tested it in rats.
Until now, brain-machine interfaces have been designed as one-way
conversations between the brain and a computer, with the brain doing
all the talking and the computer following commands. The system UF
engineers created actually allows the computer to have a say in that
conversation, too, according to findings published this month online in
the Institute of Electrical and Electronics Engineers journal IEEE
Transactions on Biomedical Engineering.
"In the grand scheme of brain-machine interfaces, this is a complete
paradigm change," said Justin C. Sanchez, Ph.D., a UF assistant
professor of pediatric neurology and the study's senior author. "This
idea opens up all kinds of possibilities for how we interact with
devices. It's not just about giving instructions but about those
devices assisting us in a common goal. You know the goal, the computer
knows the goal and you work together to solve the task."
Scientists at UF and other institutions have been studying and refining
brain-machine interfaces for years, developing and testing numerous
variations of the technology with the goal of creating implantable,
computer-chip-sized devices capable of controlling limbs or treating
diseases.
The devices are programmed with complex algorithms that interpret
thoughts. But the algorithms, or code, used in current brain-machine
interfaces don't adapt to change, Sanchez said.
"The status quo of brain-machine interfaces that are out there have
static and fixed decoding algorithms, which assume a person thinks one
way for all time," he said. "We learn throughout our lives and come
into different scenarios, so you need to develop a paradigm that allows
interaction and growth."
To create this type of brain-machine interface, Sanchez and his
colleagues developed a system based on setting goals and giving
rewards.
Fitted with tiny electrodes in their brains to capture signals for the
computer to unravel, three rats were taught to move a robotic arm
toward a target with just their thoughts. Each time they succeeded, the
rats were rewarded with a drop of water.
The computer's goal, on the other hand, was to earn as many points as
possible, Sanchez said. The closer a rat moved the arm to the target,
the more points the computer received, giving it incentive to determine
which brain signals lead to the most rewards, making the process more
efficient for the rat. The researchers conducted several tests with the
rats, requiring them to hit targets that were farther and farther away.
Despite this increasing difficulty, the rats completed the tasks more
efficiently over time and did so at a significantly higher rate than if
they had just aimed correctly by chance, Sanchez said.
"We think this dialogue with a goal is how we can make these systems
evolve over time," Sanchez said. "We want these devices to grow with
the user. (Also) we want users to be able to experience new scenarios
and be able to control the device."
Dawn Taylor, Ph.D., an assistant professor of biomedical engineering at
Case Western Reserve University, said the results of the study add a
new dimension to brain-machine interface research. That UF researchers
were able to train rats to use the robotic arm and then obtain
significant results from animals lacking the mental prowess of primates
or humans is also impressive, she said.
"It's a clear demonstration of a methodology that will work in
situations when other implementations would fall apart," Taylor said.
To develop and test this brain-machine interface system, Sanchez
collaborated with engineering professors Jose Principe, Ph.D., and Jose
Fortes, Ph.D., and engineering doctoral students Jack DiGiovanna and
Babak Mahmoudi.
The researchers received funding for the study from the National Science
Foundation, the Children's Miracle Network and the UF Alumni
Association.
- Bryan
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http://heybryan.org/
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